Lan Zeng曾岚

Lan Zeng 曾岚

Interactive narrative & human-AI interaction

Research AssistantAIoT LaboratoryThe Chinese University of Hong Kong

Explore my research
Portrait of Lan Zeng

Scroll to open a world of possibilities.

Brush past the small shapes to nudge them, or drag and release. With keyboard focus, use arrow keys to move a shape and Enter or Space to pause it. Reduce motion stops automatic movement.

From stories
to lived experiences.

I study how AI-mediated interaction can help people experience and understand literary worlds. My work combines system building and interaction design to explore how readers can make their own choices while remaining engaged with the world an author created.

Bringing a world into interaction

How can a system represent a novel’s settings, characters, and events so that readers can experience more than a sequence of generated passages?

Responding to a reader’s choices

How should an interactive world respond to a reader’s intended actions while respecting its own rules and ongoing development?

Selected projects

The earlier NovelVerse prototype, with a generated scene and reading interface.

Learning through making

Building and testing successive prototypes helps me identify where the system’s interpretation of a reader’s action differs from what the reader intended.

ContriCare

Community-based mutual aid for rural eldercare

I co-designed the platform, conducted field studies and semi-structured interviews, and led prototype development and qualitative analysis.

Field research · Interaction design

ThermiKit

Thermal analytics with natural-language interaction

I led development of an edge-deployable framework with agent-driven interaction over sensor data, as part of my work on sensing and interaction for eldercare.

System building · Edge AI

More interaction & game projects

Accessible appliance interaction

HCI course project · 2023

A tangible prototype that helps people with visual impairments identify appliance buttons through audio feedback, infrared sensing, and tactile cues. I led the interaction and hardware design and participated in user evaluation.

A 3D exploration game

Team project · 2022

A team-built Unreal Engine 4 game combining exploration, shooting, puzzles, and racing. I designed interactive scenes and implemented player interactions within a cyberpunk world.

Papers & writing

Selected papers, posters, and research manuscripts.

Publications

  1. CHI 2026 Extended Abstracts · Poster

    Beyond Transactions: Sustaining Rural Mutual Aid through Mediated Reciprocity

    Guo, Y., Zeng, L., He, L., et al.

    Publication
  2. ACM HotSense 2025 · Workshop paper

    ThermiKit: Edge-Optimized LWIR Analytics with Agent-Driven Interactions

    Zeng, L., Huang, C., Xie, R., et al.

    Publication
  3. IEEE ICETCI 2023 · Conference paper

    YOLOv5-LC: A Lightweight Classification Deep Learning Detector for Dining Plate

    Jiang, H., Guan, Z., Zeng, C., Zeng, L., Wang, T., Wang, H.

    Publication

Manuscripts

Publicly available research manuscripts, not formally published.

  1. SciPG: A New Benchmark and Approach for Layout-Aware Scientific Poster Generation

    Yao, K., Zeng, L., Qin, C., et al.

    OpenReview
  2. What to Ask LLM: Knowledge-Aware Follow-Up Query Generation for Progressive Information Acquisition

    Yao, K., Zeng, L., Qin, C., et al.

    PDF on OpenReview

A builder,
with people in mind.

My research connects system building with the experience of the person using it.

Download CV (PDF)

Research experience

  1. Jun 2025-present

    The Chinese University of Hong Kong

    Research Assistant, AIoT Laboratory

    Research on rural eldercare, accessible interaction, thermal sensing, and AI-assisted care systems.

  2. Dec 2023-Apr 2025

    Institute of Software, Chinese Academy of Sciences

    Research Assistant

    Research on language models, retrieval-enhanced question answering, progressive information acquisition, and multimodal document generation.

Education

  • 2024-2025

    The Chinese University of Hong Kong

    M.S. in Information Engineering

  • 2020-2024

    Beijing Jiaotong University

    B.Eng. in Computer Science and Technology

  • 2020-2024

    Lancaster University

    BSc (Hons) in Computer Science

    Upper Second-Class Honours (2:1)

    Dual-degree programme with Beijing Jiaotong University, taught at Lancaster University College at BJTU in Weihai, China.

Selected recognition
  • Student Travel Grant, OECC
  • Beijing Municipal Recognition, National College Students’ Innovation and Entrepreneurship Training Program
  • Provincial First Prize, Contemporary Undergraduate Mathematical Contest in Modeling
  • Honorable Mention, International Mathematical Contest in Modeling
Teaching & mentoring

Teaching Assistant, C Language

Beijing Jiaotong University · 2021-2022

Supported programming instruction through assignment feedback, teaching slides, and practice problems.

Calculus Lecturer

Student Academic Support Centre, BJTU · 2020-2021

Led review workshops and prepared learning materials for first-year undergraduates.

Why these worlds?

I came to computing through a love of novels and history. I wanted to step into those worlds and understand what it might feel like to live within them: to make choices, encounter their limits, and see how a larger social or historical world shapes an individual life.

That curiosity continues to guide my work on interactive narrative.

Interactive narrative. Human-AI interaction. Creative systems.

Let’s explore
what’s possible.

lanzeng430@gmail.com